Reviewing a review of Super Hexagon reviewing review

Too many reviews...
The original article can be found here

Super Hexagon is a game where the player must navigate and avoid blocks that are tracking to the middle of the screen. The player controls a triangle that can rotate around the centre of a hexagon which is placed in the middle of the screen.

Gif taken from the Kotaku article.

The review starts off with trying to explain to the reader how the game (Super Hexagon) is challenging. Having played the game myself, I can agree that lasting for over 15 seconds can be quite challenging, my high score on the first stage is over 100 seconds compared to my measly 14 seconds on the third stage. And there's still more stages to be unlocked after you beat the third stage.

The piece goes into explaining how the game should win GOTY (Game of The Year), for Kotaku's in-house GOTY, the writer explains further how they nominated a browser Tower Defence game for GOTY compared to their friends and allies who voted for BioShock. The review tries to convince the reader by explaining some of the games aspects. They compliment the game's graphics in how it changes colours fluently and that it also spins! They also compliment the voice actor who voiced the female commentator for such lines as, "Begin", "Game Over" or describing each shape as you progress to that part of the stage. The voice actor is Jenn Frank by the way...

While the reviewer played the mobile version on the game, I've only every experienced the PC version with either Left/Right click, Arrow keys or A/D on the keyboard. But I completely agree with how the control is perfect. It is possible to not pay attention for a quarter of a second and end up overshooting or undershooting the open exit. It can feel rewarding by just scraping past the exit with only millimetres to spare but then be shut down in the next second because the position you moved too was just too far away from your previous position in the rotating death vortex.

Lastly the writer goes into explaining how small games really almost never take the GOTY title, they explain that it's because that the small games have a better shot at doing things right compared to the larger AAA games created by large 200 man studios and multi billion dollar publishers.

The review is wrapped up by attempting to hypnotise the readers and the other Kotaku editors into voting Super Hexagon to win Game of the Year.

Tom Lynn

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