Now that's an RTS

This week was about adding the ability for a player to create buildings on top of the already expansive area selection done last week. The practicality »

SHMUP 2.1?

So it's week three and with everything we've added to the SHMUP plus small edits here and there for quality of life reasons, we add one »

SHMUP 2.0

Week two's work on the SMHUP involved changing the enemy to allow for more than one type. So each type of enemy would inherit from a »

SHMUP?

So it's week one and we're starting our first class brief. A Shoot em Up style action game. A great example of one would be Ikaruga »