Response to games that 'feel good'

Answering questions from the Week 7 Preparation task

The changes made to the game are small, but one after another they combine and add more depth to the game. By changing the Sensation Aesthetic, the player experienced more of the game compared to the game without any of the changes.
Since sensation is all about how the player experiences your game, how they feel about it. It fits in perfectly with what Jan was explaining about 'feel good'.

The changes communicate to the player that game has a larger depth than what it previously had, they are experiencing something more polished (of a higher quality) than the original version.

For the upcoming assessment, I feel like I could benefit from adding the little features/changes that Jan did to make the player experience more and hopefully the pitch would sound interesting because of that.

Tom Lynn

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